You can compact these shift together into a “mega shift”. Mega shifts are widenings / thinnings. Thinnings are basically generated by the shift operations, which kind of sort of commute.
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Conventional wisdom is that software verification is infeasible.
This checks what chunk positions aren't in range, the view distance of the player and removes the row indexes of those positions from the chunk information and chunk 4d array.
Фото: Jana Rodenbusch / Reuters